Tiny Glade
AppID: 2198150SimulationSep 23, 2024

Tiny Glade

治愈系无网格城堡建造:靠 GIF 动图与神级 Demo 斩获百万愿望单 (Cozy Diorama Builder)

Tiny Glade is a small relaxing game about doodling castles. Explore gridless building chemistry, and watch the game carefully assemble every brick, pebble and plank. 一款休闲治愈的城堡涂鸦建造游戏。

标准定价$14.99
支持语种数15 种语言
试玩 Demo已上线 Demo

Steam 商店算法健康度诊断

依据 6 大核心维度算法加权测算,评估该商店页在 Steam 推荐系统中的转化阻力。

综合算法评分
92 / 100
S
标签精准度60分

标签偏少或品类覆盖单一,算法推荐流量极易发生错位,建议丰富次级玩法标签。

多语言覆盖100分

覆盖 15 种语言,囊括 EFIGS + 中日韩俄核心市场,享受全域算法曝光激励 (+10%)。

客单定价抗性100分

定价 $14.99 处于 Steam 独立游戏高转化黄金区间,兼顾走量与开发收益。

试玩闭环100分

已上线 Demo 试玩。可参与 Steam 新品节 (Next Fest) 并大幅拉动玩家愿望单转化留存。

视觉冲击力100分

配置了 8 张高清截图与 2 部预告片,第一屏物料充实,极大降低商店页跳出率。

短描述抓手100分

描述长度适中 (182 字符),能在移动端与悬停卡片上快速清晰传递核心玩法回路。

P10 / P50 / P90 首周与首年销量预测锥

基于该作算法加权乘数 (1.155x) 与品类转化率基准模型。

假设愿望单基数:55,000
P10 扑街底线 (0.4x)5.54%
3,049 套
首年毛营收: $146,254

包含高退款率与早期 Bug 阻滞的保守底线。

P50 行业中位数 (1.0x)13.86%
7,623 套
首年毛营收: $365,660

同品类健康度下自然发售的基准表现。

P90 爆款突围线 (2.5x)34.65%
19,058 套
首年毛营收: $914,174

好评如潮、触发 Steam 首页盲区分发的突围表现。

独立开发者对标启示 (Key Takeaways for Indie Developers)

发售背景与宣发复盘 (Launch & Wishlist Context)

两人团队研发,凭借过程化生成墙壁与藤蔓的丝滑视觉反馈,在新品节积累超 100 万愿望单,首周打破休闲品类转化天花板。 (Two-person studio accumulated 1M+ wishlists via procedural building GIFs and a viral Next Fest demo.)

商店页算法借鉴与避坑 (Store Algorithm Takeaway)

对于休闲/模拟建造品类,虽然行业基准转化率偏低(8.5%-12%),但通过 $14.99 亲民定价 + 15 国本地化 + 高分享欲 Demo,仍可实现 P90 级爆款转化。 ($14.99 pricing + 15 languages + shareable demo creations overcome casual genre conversion drag.)

Frequently Asked Questions: Tiny Glade Steam Sales & Store Audit

What is the estimated Steam sales and revenue forecast for Tiny Glade?

Based on WishlistDoc's P10/P50/P90 empirical launch projection model, Tiny Glade (AppID: 2198150) is evaluated across genres (Casual, Indie, Simulation) and pricing ($14.99). P10 represents the conservative sales floor, P50 is the genre median benchmark (13.86% Week-1 wishlist conversion), and P90 represents high-virality performance when amplified by Steam discovery queues.

How healthy is Tiny Glade's Steam store page according to algorithm benchmarks?

Tiny Glade achieves a store health score of 92/100 (Grade S), featuring 8 screenshots, 2 trailers, 15 supported languages, and includes a playable demo. These assets directly impact Steam's discovery algorithms and store page conversion efficiency.

What key lesson can indie developers learn from Tiny Glade?

对于休闲/模拟建造品类,虽然行业基准转化率偏低(8.5%-12%),但通过 $14.99 亲民定价 + 15 国本地化 + 高分享欲 Demo,仍可实现 P90 级爆款转化。 ($14.99 pricing + 15 languages + shareable demo creations overcome casual genre conversion drag.)

What is the typical wishlist-to-sales conversion rate for Steam games in this genre?

For games tagged with Casual, Indie, Simulation, empirical datasets indicate a median first-week wishlist conversion rate between 10% and 16%. First-year gross sales typically multiply first-week volume by roughly 3.2x under active post-launch update cadences.

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